﻿using UnityEngine;
using System;

public class PlaneEffectManager : MonoBehaviour
{
    public Material PlaneMaterial;
    public TargetPlaneHandler TargetPlane;
    public GameObject PlaneAppearObject;

    [Serializable]
    public class TargetPlaneHandler
    {
        public bool Horizontal = true;
        public bool Vertical = true;
    }
}